pouchmouse
studios
Pouchmouse is a Helsinki-based game studio. We're founded by industry veterans and dedicated to crafting unique experiences on PC, on consoles, on phones, and (with your permission of course) directly inside your mind. using our mutant telepathic skills.


our games
Parallel Park

So many cars to park, so little time. So little in fact that you must park them all at the same time. Park one, go back in time, park another while evading the first. And another. And another. And another. And a couple more. Good luck!

Find it now on Steam!

Edmus

Welcome to Edmus - the massively multiplayer online game that only requires one finger to play! Tap the screen to jump and double-jump, as you race alongside everyone in the world... And we mean LITERALLY EVERYONE! Each day, every single person who plays Edmus is added to the game and competes alongside you in a single, massive, shared race. A new race starts each day, and with it a new chance to outrun everyone in the world... GOOD LUCK!

Play Now!


our team
Peter Hastings
Peter is our technical director and he's been making games since 1998, when he helped create Spyro the Dragon. Since then he's worked on two dozen other titles, including Ratchet and Clank, Resistance, Rage II, and a host of others. Collectively, the games he has worked on have sold over 20 million copies.


Nicole Smit
Nicole is our art director and the driving artistic force behind over a dozen mobile/web games. In addition to making all those games, she somehow found the time to become an accomplished children's book illustrator. We're still not sure how she managed to squeeze that in.


Lesley Mathieson
Lesley our Lead Designer and Head of Product. She has worked in the games industry for nearly three decades, has founded multiple successful startups, and is the world's foremost authority in resisting scope creep.


Adam Alwahsh
Adam has joined us fresh out of college as a technical designer. He has a background in strategy and simulation games, and only ever loses at Europa Universalis IV if he decides it's time to let someone else win.


You?
We're looking for talented folks who want to join us and make amazing games. Are you an animator? An audio engineer? A pen-and-paper game designer? A rival telepath? Drop us a line at careers@pouchmouse.com


contact us
Got questions? You can reach us at info@pouchmouse.com