Proke is a word game that places an emphasis on quick thinking and spontaneity. Instead of trying to make the best word possible out of a set of letters, the player is challenged to come up with as many words as possible that match a pair of broad (and changing!) conditions.

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Edmus is a one-button, asynchronous, massively multiplayer online lemming simulation. Inspired by Adam Atomic's original auto-run game: Canabalt.

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In 2009, my brief love affair with iPhone development produced exactly one viable offspring. Cubit - A 3D puzzle game which adheres to the adage: Difficult to Learn, Difficult to Master. Despite a vertiginous learning curve, Cubit was released to positive reviews, and collected its share of adherents.

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Created in one week as part of the Experimental Gameplay Project, LightLock is a prototype puzzle made of lasers and gears.

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